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Pac-Man World 2 video game
Pac-Man World 2 game
50

Pac-Man World 2

Pac-Man World 2 is a video game by Namco for Xbox, GameCube, Playstation 2, Game Boy Advance, and Microsoft Windows released in 2002. Pac Man then goes back to Pac Village and Spooky challenges him to a fight by using a magic staff to create a tornado that lifts the Golden Fruit Tree up in the air with...

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Pac-Man World 2 is a video game by Namco for Xbox, GameCube, Playstation 2, Game Boy Advance, and Microsoft Windows released in 2002. Pac Man then goes back to Pac Village and Spooky challenges him to a fight by using a magic staff to create a tornado that lifts the Golden Fruit Tree up in the air with he and Pac Man on the ground surrounding it. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, the player has to beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. In GameCube version, graphics are a bit polished from the PS2 version due to the GC's superior anti-aliasing techniques and 8-pass bump mapping. The goal is to work through the level as quickly as possible after hitting the stopwatch at the beginning. The game also has a score of 8.0 on Gamespot for the PS2 version, a 7.9 for the GameCube version, and a 7.5 for the Xbox version.
First Release February 24, 2002
Last Release October 9, 2005

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Pac-Man World 2 is a video game by Namco for Xbox, GameCube, Playstation 2, Game Boy Advance, and Microsoft Windows released in 2002. Pac Man then goes back to Pac Village and Spooky challenges him to a fight by using a magic staff to create a tornado that lifts the Golden Fruit Tree up in the air with he and Pac Man on the ground surrounding it. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, the player has to beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. In GameCube version, graphics are a bit polished from the PS2 version due to the GC's superior anti-aliasing techniques and 8-pass bump mapping. The goal is to work through the level as quickly as possible after hitting the stopwatch at the beginning. The game also has a score of 8.0 on Gamespot for the PS2 version, a 7.9 for the GameCube version, and a 7.5 for the Xbox version.

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