Pokémon Diamond Version and Pokémon Pearl Version are 2006 role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS. They are the first installments in the fourth generation of the Pokémon video game series. The games added many new features,...
Pokémon Diamond Version and Pokémon Pearl Version are 2006 role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS. They are the first installments in the fourth generation of the Pokémon video game series. The games added many new features, such as Internet play over the Nintendo Wi-Fi Connection, changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot, and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédex. Development of Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than their predecessors Pokémon Ruby and Sapphire and almost 6 million more units than Pokémon FireRed and LeafGreen, while also outselling their successors, Pokémon Black and White, by over 2 million copies. The games are among the most successful Pokémon games of all time. Pokémon Diamond and Pearl are role-playing video games with adventure elements. As with all Pokémon games for handheld consoles, gameplay is in a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with no Pokémon or Poké Balls, but are given the choice of three Pokémon as a part of the story line. Whenever the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon in their party.
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