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Quake 2 video game
Quake 2 game
50

Quake 2

It is the second installment of the Quake series, but not a direct sequel to Quake. The game's storyline is continued in its expansions and Quake 4. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown...

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It is the second installment of the Quake series, but not a direct sequel to Quake.
First Release December 9, 1997
Last Release August 3, 2007
Digital Foundry Quake 2 Remastered tech review releasedQuake 2 enhanced is here: Relive the classic with updated graphics and new contentQuake 2 Remastered Officially AnnouncedReport: Bethesda Releasing Quake 2 Remastered on PS5, PS4Looks Like Quake 2 Will Target PS5, PS4 Later This MonthQuake 2 Remaster apparently releasing on 11th AugustQuake 2 Remastered Rating Spotted Ahead of QuakeConQuake 2 remaster hinted at by Steam updates ahead of QuakeconAction Quake 2, ancestor of CSGO, now has standalone Steam releaseAction Quake 2 (AQtion), considered the 'precursor' to Counter-Strike now on SteamNew features showcased for the Quake 2 HD graphical overhaul mod, q2xp

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It is the second installment of the Quake series, but not a direct sequel to Quake. The game's storyline is continued in its expansions and Quake 4. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Some of the textures and symbols that appear in the game are very similar to some of those found in Quake. It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured.

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