RayCrisis, known as RayCrisis: Series Termination in North America, is the third game released in the "Ray" series of Taito shooting games. RayCrisis, being a prequel to Rayforce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience...
RayCrisis, known as RayCrisis: Series Termination in North America, is the third game released in the "Ray" series of Taito shooting games. RayCrisis, being a prequel to Rayforce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. An Encroachment system is added, which causes player to lose points when it reaches 100%, especially facing Dis-Human and Infinity prematurely when reaching a huge Antibody, in addition to a bad ending. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade version did not include this feature, electing to give player 1 a red color scheme and player 2 blue.