Red Faction II video game
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and published by THQ on October 15, 2002 for the Playstation 2, GameCube, Xbox and Microsoft Windows. On Mars in the year 2080, five years after the events of Red Faction, the nanotechnology developed by Axel Capek, the head scientist of the Ultor Corporation prior to its fall, has been claimed by the Earth Defense Force . The squad eventually pursues Sopot and neutralizes all opposition in their way as the Red Faction takes the conflict to the streets in a joint uprising against the rule of The Commonwealth. He declares Alias and Tangier, a fellow squadmember, to be enemies of the state for supporting the Red Faction. Alias and Tangier meet up and pursue Molov, who is scaling Sopot's statue with the nanotech cell – the culmination of Capek's research – and awaiting extraction from Shrike, Molov's subordinate. Deathmatch, Bagman, Arena , Capture the Flag, and "Regime" can be played across a selection of around 40 levels, each with destructible walls.
First Release November 15, 2002
Last Release May 15, 2012

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and published by THQ on October 15, 2002 for the Playstation 2, GameCube, Xbox and Microsoft Windows. On Mars in the year 2080, five years after the events of Red Faction, the nanotechnology developed by Axel Capek, the head scientist of the Ultor Corporation prior to its fall, has been claimed by the Earth Defense Force . The squad eventually pursues Sopot and neutralizes all opposition in their way as the Red Faction takes the conflict to the streets in a joint uprising against the rule of The Commonwealth. He declares Alias and Tangier, a fellow squadmember, to be enemies of the state for supporting the Red Faction. Alias and Tangier meet up and pursue Molov, who is scaling Sopot's statue with the nanotech cell – the culmination of Capek's research – and awaiting extraction from Shrike, Molov's subordinate. Deathmatch, Bagman, Arena , Capture the Flag, and "Regime" can be played across a selection of around 40 levels, each with destructible walls.

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