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Resogun video game
Resogun game
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Resogun

The PS4 game was released in North America and Europe in November 2013 and in Japan in February 2014, while the Vita and PS3 versions were released in December 2014. In Resogun, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. Although the primary goal of each...

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The amount of bonus score depends on various factors, including the number of humans saved and the amount of nova-bombs preserved, to name a few.
First Release November 15, 2013
Last Release November 29, 2013
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The PS4 game was released in North America and Europe in November 2013 and in Japan in February 2014, while the Vita and PS3 versions were released in December 2014. In Resogun, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. Although the primary goal of each level is to eliminate all enemies, including the boss, humans can be saved in order to gain bonus score towards the player's final score. In addition, various upgrades and powerups are available to the player throughout each level. The amount of bonus score depends on various factors, including the number of humans saved and the amount of nova-bombs preserved, to name a few. Resogun draws heavy inspiration from the games Defender and Datastorm, and acts as the spiritual successor to Housemarque's most recent Super Stardust games , from which it directly borrows certain gameplay mechanics like the boost power-up. Harry Krueger, the lead programmer of Resogun, expanded on the inspiration for the game in an interview with S2P Magazine, explaining that "on the one hand, you have the classic shoot-and-survive gameplay of shoot 'em ups ...

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