A sixth game is in development by Terrible Toybox in cooperation with Lucasfilm Games and Devolver Digital. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and...
A sixth game is in development by Terrible Toybox in cooperation with Lucasfilm Games and Devolver Digital. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of Governor Elaine Marley. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without direct involvement from the original writing staff. Dave Grossman was the project leader of the fifth game in the series and Gilbert was involved with the first design of the game. After the fourth entry, Escape from Monkey Island, the franchise again went on hiatus, though numerous rumors persisted about a revival until the announcement of Tales of Monkey Island by Telltale Games in early 2009. The score largely consists of reggae, Caribbean and dub-inspired music. The series also tends to break the fourth wall, as several of the characters acknowledge that they are in a video game. Each of the games takes place on fictional islands in the Caribbean around the Golden Age of Piracy sometime between the 17th and 18th centuries, though in the fashion of a theme park: The islands teem with pirates dressed in outfits that seem to come from films and comic books rather than history, and there are many deliberate anachronisms and references to modern-day popular culture. The theme park motif is particularly strong near the end of the second game, which seems to take place in the service section of a modern-day theme park, concrete tunnels complete with elevators and electric lighting. Oblique references from dialogue within the games suggest this theme park motif may have been a misperception stemming from a voodoo curse, but ultimately leaves it unresolved. The main setting of the Monkey Island games is the "Tri-Island Area", a fictional archipelago in the Caribbean. Since the first game in the series, The Secret of Monkey Island, three of the games have visited the eponymous island of Monkey Island, while all have introduced their own set of islands to explore. Tales of Monkey Island takes place in a new area of the Caribbean called the "Gulf of Melange". The main islands of the Tri-Island Area are Mêlée Island, Booty Island, and Plunder Island governed by Elaine Marley in place of her long lost grandfather, Horatio Torquemada Marley. Elaine moves from island to island at her convenience, though she considers her governor's mansion on Mêlée Island, the capital island of the area, as home. Other islands in the region are considered under the umbrella of Tri-Island Area as well, even though not directly governed by Elaine include: Lucre Island, Jambalaya Island, Scabb Island, Phatt Island, Hook Island, Skull Island, Knuttin Atoll, Blood Island, Spittle Island and Pinchpenny Island. The Gulf of Melange has its own set of islands: Flotsam Island, the Jerkbait Islands , Brillig Island, Boulder Beach, Isle of Ewe, and the Rock of Gelato. Monkey Island and Dinky Island are not officially part of any island area, but nonetheless are central to the series' overall back-story and canon. The games have a wide cast of characters, many of which reappear throughout the series.
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