Romance of the Three Kingdoms II they will control. Computer Gaming World stated that Romance of the Three Kingdoms II "did a better job of simulating the chaos of" second-century China than the game's predecessor. In a 1993 survey of pre 20th-century strategy games the magazine gave the game...
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario.