A later update for the game introduced builds for OS X and Linux on 15 October 2015. The player needs to avoid being seen by the guards and use the surprise moment for silent kills. Once in a fight situation, the player has to dodge the guards' attacks and get the right angle to defeat them. This attack...
A later update for the game introduced builds for OS X and Linux on 15 October 2015. The player needs to avoid being seen by the guards and use the surprise moment for silent kills. Once in a fight situation, the player has to dodge the guards' attacks and get the right angle to defeat them. This attack kills the guard instantly. Wall climbing is also a mechanic in the game. The player can slide down walls, stick to them, and launch themselves off the wall toward a guard. This also allows the player to reach the ceiling or another area. This gives surprise moments for silent kills. Ronin is about a young girl, known as the "R?nin", who has lost her father for unknown reasons and the only thing she has left is a photo of five former associates of her father, responsible for his death. Ronin was originally created for the itch.io "Cyberpunk" Game Jam, it was submitted under the user name teedoubleu in March 2014. Although it didn't get any high ratings, the highest being place #88 in the category "Relevance", it won the Developer's Showcase and Jury Award at the World of Gamedev Knowledge Conference 2014 in Gda?sk, Poland. Piotr Iwanicki, creative director of Superhot and part of the WGK award jury, gave Wac?awek then the idea of handing Ronin over to Devolver Digital, and so he did.