Sam & Max: Save The World video game
Sam & Max: Save The World game
84.4
34.4

Sam & Max: Save The World

The game was announced by Telltale Games in 2005 following the cancellation of Sam & Max: Freelance Police by LucasArts in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team. The game received a positive response from critics, with praise...

Rank: #627
The game was announced by Telltale Games in 2005 following the cancellation of Sam & Max: Freelance Police by LucasArts in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team.
First Release October 15, 2008
Last Release December 2, 2020
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The game was announced by Telltale Games in 2005 following the cancellation of Sam & Max: Freelance Police by LucasArts in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team. The game received a positive response from critics, with praise bestowed on the game's humor, graphics and gameplay. However, concerns were voiced over the low difficulty of the puzzles, repetition in design between episodes and the effectiveness of the story. The game was followed by two episodic sequels: Sam & Max Beyond Time and Space in 2007 and Sam & Max: The Devil's Playhouse in 2010. Sam & Max Save the World is a 3D graphic adventure game in which the player controls the character of Sam. The player has Sam explore the environments of the game and solve a series of puzzles using a simple point-and-click interface. Depending on the type of in-game entity a player selects using the cursor, the player can have Sam walk around an area, look at and comment on objects, pick up certain items or otherwise try to use them. In some cases, the player may be able to choose dialog for Max to speak as well. The game implements an inventory system to allow Sam to store any items that the player picks up during the course of the game. The player may select any of the items in the inventory and can then attempt to use them on objects in the game world or give them to other characters simply by clicking on the desired target. Typically, Sam carries a gun that may be used to solve several puzzles. The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end. Sam & Max Save the World is set in a universe that parodies American popular culture, and it follows the title characters of Sam and Max, the Freelance Police, a pair of vigilantes and private investigators. Together, the Freelance Police operate out of a dilapidated office block in a dangerous neighborhood in New York City where they receive cases over the telephone from an unseen police commissioner. There are several supporting characters that consistently appear throughout the episodes. Bosco is the proprietor of the nearby convenience store and supplies the Freelance Police with a number of items across the game.

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