Their goal is to successfully sneak into the basement of the neighbor's house to uncover a dark secret while avoiding being caught by the neighbor. The game's artificial intelligence modifies the neighbor's behaviour based on the player's past actions, such as setting traps along paths the player followed...
Their goal is to successfully sneak into the basement of the neighbor's house to uncover a dark secret while avoiding being caught by the neighbor. The game's artificial intelligence modifies the neighbor's behaviour based on the player's past actions, such as setting traps along paths the player followed in a previous attempt. While the initial alpha versions of Hello Neighbor were received positively by fans and critics, the final product was met with largely negative reviews. The player's task is to break into the neighbor's home and solve a series of puzzles to gather the items needed to unlock and access his basement. As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, then they will be captured. If the player is caught , they will be sent back to their own house and will have to break in again. Upon starting again, the player must be more careful, as the neighbor will deduce movements from the last attempt to set up traps. However, the player can use the game settings to turn on "friendly" neighbor mode, preventing the neighbor from setting these traps and causing him to be less aggressive in his pursuits. The game is played in a first-person perspective, and the player must aim a reticle at certain objects to interact with them or to throw or use a currently held item . Items of the same kind cannot be stacked together in one slot. A child named Nicky Roth is chasing a ball down the street when he hears screams coming from his neighbor's house which belongs to Theodore Peterson. Nicky sneaks into the house, finds the key to the basement, and enters.