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Sekiro: Shadows Die Twice video game

Sekiro: Shadows Die Twice Feels Familiar But is Mostly a Drastic Departure for FromSoftware

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Sekiro: Shadows Die Twice seems more different than similar to FromSoftware’s past ventures but many elements that have become synonymous with the studio still seem to be at the core of the experience. I expect some fans might be disappointed at the changes found in Sekiro, but from what I saw these new additions seem more like logical evolutions of the Souls formula rather than abandoning them entirely. As someone who is usually averse to change, Sekiro: Shadows Die Twice has me excited to learn more about its unique, new style of play. The track record of Miyazaki and crew have proven that they deserve this freedom to experiment with something different. Sekiro: Shadows Die Twice seems to be an experience that is just as engaging and difficult as anything else FromSoftware has done before and that alone should be enough to entice almost anyone.

Maybe now all the journalists won't call this the Dark Souls of Dark Souls? Probably not.

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duckMantra's Avatar duckMantra June 17th, 2018
Sekiro: Shadows Die Twice game
73.3
10.8

Sekiro: Shadows Die Twice

Compared to FromSoftware's Dark Souls series, the game features fewer role-playing elements, lacks character creation and the ability to level up a variety of stats, and has no multiplayer elements. Rather than attacking to whittle an enemy's health points, combat in Sekiro revolves around using a katana...

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