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Settlers II video game
Settlers II game
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Settlers II

Although adapted for the dual-screen display of the DS, and with controls specifically programmed for use with the DS stylus, the gameplay, game mechanics, graphics and storyline are unaltered. In the single-player campaign included with the Mission CD, the player controls Octavius's great-grandson as...

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Although adapted for the dual-screen display of the DS, and with controls specifically programmed for use with the DS stylus, the gameplay, game mechanics, graphics and storyline are unaltered.
First Release August 31, 1996
Last Release August 31, 1996
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Although adapted for the dual-screen display of the DS, and with controls specifically programmed for use with the DS stylus, the gameplay, game mechanics, graphics and storyline are unaltered. In the single-player campaign included with the Mission CD, the player controls Octavius's great-grandson as he attempts to conquer the entire world. In making The Settlers II, Blue Byte wanted to improve upon the first Settlers title to as much of an extent and in as many ways as they could. Although the core supply and demand-based gameplay is broadly the same as in the first game, many other aspects of the gameplay and game mechanics have been altered. For example, the sound effects and graphics have been enhanced, with more on-screen movements and more animations for the settlers themselves, and with four aesthetically distinct races; the economic system is more complex; the battle system is more strategic, with the player able to use scouts and stationary offensive weaponry; and a story-driven single-player campaign has been included. The original game received positive reviews, with critics especially praising the supply and demand gameplay, the complex economic system and the graphics. The most common criticisms were the lack of direct control during combat, and the absence of an online multiplayer mode. The DS remake received negative reviews, with many critics arguing it tarnished the legacy of the original, citing unresponsive controls, a poorly implemented HUD, and, especially, game breaking bugs. The Settlers II is a city-building game with real-time strategy elements, in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. In the single-player Campaign mode, the player must complete a series of missions, the goal of each of which is to defeat the computer controlled opponent or opponents by gaining possession of the territory in which the mission objective is located. The Mission CD expansion added a new campaign of nine missions, with the player once again confined to controlling the Romans. In Free Game mode, the player chooses a map on which to play, and then refines the game in various ways, such as selecting the number of races , choosing which race to control , selecting the victory conditions , refining the amount of raw materials available to each player at the start of the game, and determining if each race begins in a predetermined spot, or is instead placed randomly on the map. Games involving two human players are played in split screen, with the second player using a mouse on the same PC. Whether playing in Campaign or Free Game mode, each game begins the same way; the player has one building, a warehouse/headquarters, in which are a set amount of raw materials and tools. As the player constructs buildings and thus requires settlers to occupy them, the settlers automatically emerge from the warehouse as needed.

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