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Shin Megami Tensei III: Nocturne HD Remaster video game

Shin Megami Tensei III: Nocturne HD Remaster

GNN's Avatar GNN June 1st, 2021

Shin Megami Tensei III: Nocturne is a cult favorite turn-based RPG from the early 2000s that premiered on the PlayStation 2. It paved the groundwork for future SMT and Persona titles to come to the west, thanks to its extreme challenge and distinct graphical style.

The narrative is quite straightforward, although it leaves several things unanswered. Your instructor has summoned you and a few buddies to a Tokyo location via dreams as a high school student. This is a website where a cult is plotting the invention of a new world based on "reason," in which the old world will perish and a new one based on "reason" will arise. The conception occurs at the spot, and all humans outside the location are slaughtered as Tokyo rolls up into a ball with a live sun hovering overhead. Demons and other legendary beings from all walks of life now live in the new vortex world, where alliances are based on reasons rather than emotions. Your character meets a youngster and an elderly woman who teaches you the power of demons, transforming you into the Demi-Fiend. With the soul of a human, a demon's abilities are enhanced. You have the choice of choosing a rationale for the next planet or destroying it entirely. The reason for this is that only the strong survive. To keep civilization running, everyone works like a machine (a bit of communism in there but could also be interpreted as NatSoc.) Isolation and being left alone are two things that come to me when I think of isolation. The final reason is free will. Your decisions will have a significant impact on the end outcome, although basic game decisions will not.

This is a turn-based RPG with a lot of randomness. On hard mode, this implies you might die a few times during the instruction. Depending on the RNG, it could be a breeze. Random encounters when navigating dungeons are also present in this game, which can become boring at higher player levels.

Battles and combat require strategy, and trial and error is typical, especially with bosses. The game is played with a press-to-turn method. This means you gain additional turn if you hit foes with certain elemental vulnerabilities or critical hits. You will lose all turns if you utilize void/absorbed/reflected elemental or physical assaults. In some situations, this can be disastrous. It's crucial to master fight and hone your talents alongside your fellow demons. You and the demons you attract through discussion make up your party. If you will, consider it a demonized version of Pokemon. In the beginning, your party will entertain low-level demons such as the Will o Wisp. Vishnu and Beelzebub will appear at the finish of the game. Even the god Metatron's scribe and the four horsemen of the apocalypse emerge.

As you progress through the story, more options become available. To recruit demons or visit merchants, quickly go to old sites. There is also a cathedral where you can perform fusions with your party's demons to produce stronger demons to aid you in your progress. A subplot involving the child, now an old man, who lingers in the game's version of hell, luring you to become a full-fledged demon, will also be included.

Magatama shapes your character's distinctive talents. You can earn additional powers as you level up, which are unique to each magatama. This brings with it elemental or physical deficiencies, necessitating foresight. Finally, you'll be able to annihilate your foes with punches or massive assaults. Surviving requires assembling a squad with distinct strengths. You'll want one that can heal and improve defenses as well as boost magic and physical assaults. It is not an option to not have boosts for specific bosses. You'll need a tank that can withstand strikes with raw power. Keep in mind that your demons' loyalty to you expires when you die. They will not resurrect you if your character dies. You'll want a demon with elemental attacks that are appropriate for the area's enemies. If you don't like grinding for levels, you'll want to avoid this game because it has a lot of them. Leveling will take up a significant amount of your time. The story, in my opinion, is well worth it.

I could go on forever. Let's get down to business. Is it worth it to remaster the game? Both yes and no. It's worth it if you've never played it and don't want to put together a PS2 or deal with an emulator. In the updated version, there is now expandable content that makes leveling easier. The models and backdrops make up the majority of the remaster. The cutscenes, on the other hand, aren't. Dante from Devil May Cry is also not in stock and must be purchased owing to license restrictions, which is a bummer. This isn't a remaster like Tony Hawk's, which was totally redone except for the mechanics. As a result, $50 may be excessive for you. However, because of the significance of this game and the emotions it evokes, I would suggest it to anybody. Especially in today's gaming world, when everything reeks of Jewish machination.


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