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Silent Hill: Book Of Memories video game
Silent Hill: Book Of Memories game
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Silent Hill: Book Of Memories

A spin-off of the Silent Hill video game series, it is the first game in the series to feature role-playing elements and an option for co-operative gameplay. The Book of Lost Memories is a big part of Silent Hill lore, so I decided that there must be a Book of Memories itself — which became our...

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Giancarlo Saldana of GamesRadar enjoyed the story, writing: "The game itself isn’t scary, but what your character is ultimately doing--changing his past at the cost of others--is quite twisted." Eurogamer's Simon Parkin described the story as "light" and not intruding on the gameplay; he felt that the "conceit of working through the metaphysical rooms of a troubled mind" worked with themes of the series and the dungeon-crawler genre.
First Release October 16, 2012
Last Release February 14, 2013
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A spin-off of the Silent Hill video game series, it is the first game in the series to feature role-playing elements and an option for co-operative gameplay. The Book of Lost Memories is a big part of Silent Hill lore, so I decided that there must be a Book of Memories itself — which became our tentative title, but stuck and eventually became official. Development of Silent Hill: Book of Memories began in summer 2010; major guidelines were " 'Vita-centric Silent Hill', 'Not traditional', and 'Different every time you play.' "Game developer WayForward began work on the game in September 2010, with a proof of concept for the PC produced two months later: it used the third-person view found in the previous Silent Hill installments. A prototype was begun in mid-December, which used the game engine Infernal Engine. Originally, the game was intended to be more puzzle-based, where the camera would switch between an isometric view for the puzzles and an over-the-shoulder view for combat. Giancarlo Saldana of GamesRadar enjoyed the story, writing: "The game itself isn’t scary, but what your character is ultimately doing--changing his past at the cost of others--is quite twisted." Eurogamer's Simon Parkin described the story as "light" and not intruding on the gameplay; he felt that the "conceit of working through the metaphysical rooms of a troubled mind" worked with themes of the series and the dungeon-crawler genre. IGN, in contrast, wrote that the plot was nonsensical and badly executed..

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