Silent Hill: Homecoming is a survival horror video game, the sixth installment in the Silent Hill series, developed by Double Helix Games.Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released for North, Central and South America on November 6, 2008, exclusively through Valve Corporation's Steam digital content delivery service. All versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. At the start of the game, the player controls Alex through a nightmare concerning his younger brother, Josh, before Alex wakes up in the cab of a truck driven by Travis Grady, the protagonist from Silent Hill: Origins, who gives him a ride to his hometown of Shepherd's Glen. The town, named for a distant ancestor who helped found it, is covered in fog and deserted. Out of jealousy, Alex struggled with Josh to try to take the ring, and as they fought Josh accidentally fell into the lake and drowned. His father retrieved the body and explained that Alex had "ruined it for all of us", since he had chosen Alex, and not Josh; unable to accept Josh's death, Alex was then sent to the mental hospital, and with Josh instead of Alex sacrificed, the Order's pact was broken. After fighting the final boss, the manifestation of Josh's spirit, Alex finally has the chance to apologize and states that he never wanted Josh's death. Homecoming had difficulties in passing censors in some countries before it could go on sale. While some reviewers graded it positively, describing it as "intriguing and disturbing", it was also noted that it "isn't particularly original, and there are no great surprises", even though it "still makes for a very involving journey into the macabre." Several reviewers likened the story to a subplot of the main Silent Hill mythos which, while able to "stand on its own", "barely mentions certain characters which fairly dominate the backstory of previous SH games." Some critics expressed disappointment at the predictability of the main twist in the story regarding Alex's predicament, while others found it "genuinely shocking". Croshaw's Zero Punctuation review was generally negative, stating that while the level design, story and combat were all competent, the game had little to do with what he liked about the Silent Hill series and would have been better served as a completely different franchise..
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