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Silent Hunter III video game
Silent Hunter III game
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Silent Hunter III

Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts,...

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Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. In the campaign version of the game, a player begins their career as a "Lieutenant, Jr." , with the choice of initial assignments to a U-Boat base between the years 1939 and 1943. How the mission proceeds and what targets are attacked is left totally up to the player. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and gyro angle for torpedo launch. It is possible for the player to sail into such ports and either dock or engage moored targets.
First Release March 15, 2005
Last Release March 15, 2005
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Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. In the campaign version of the game, a player begins their career as a "Lieutenant, Jr." , with the choice of initial assignments to a U-Boat base between the years 1939 and 1943. How the mission proceeds and what targets are attacked is left totally up to the player. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and gyro angle for torpedo launch. It is possible for the player to sail into such ports and either dock or engage moored targets.

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