Six Days in Fallujah is an unreleased historical third-person shooter video game developed and left unreleased by Atomic Games. The premise of the game was the subject of controversy in 2009, with questions raised as to its appropriateness, especially given the fact that the true events the game is based upon was recent at the time. And a lot of that has to do with presenting players with the dilemmas that the Marines saw in Fallujah and then giving them the choice of how to handle that dilemma. The fear in Six Days does not come from the undead or supernatural, but from the unpredictable, terrifying, and real tactics employed by the insurgents that were scattered throughout Fallujah. Benito states that "Many of the insurgents had no intention of leaving the city alive, so their entire mission might be to lie in wait, with a gun trained at a doorway, for days just waiting for a Marine to pop his head in. The remaining team is basically a skeleton cleanup crew that will be gone soon too. Horrific events should be confined to the annals of history, not trivialized and rendered for thrill-seekers to play out...
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