Skul: The Hero Slayer video game
Skul: The Hero Slayer game
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Skul: The Hero Slayer

In the game, players control a skeleton named Skul as he attempts to save demonkind from their enemies, the heroes. The player controls a living skeleton named Skul, who serves as a soldier in the Demon King's army. As Skul, the player must traverse randomly-generated levels to save the denizens of the...

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In the game, players control a skeleton named Skul as he attempts to save demonkind from their enemies, the heroes. The player controls a living skeleton named Skul, who serves as a soldier in the Demon King's army. As Skul, the player must traverse randomly-generated levels to save the denizens of the Demon King's castle who were captured by the heroes. The player can remove Skul's head and replace it with a skull that he finds, giving him new abilities in combat. Skul can equip up to two heads at a time, and can switch between both during combat. Levels are procedurally generated, and have a boss at the end of every three stages. Travis Northrup of IGN compared the game to Dead Cells and The Legend of Zelda: Majora's Mask, praising the diversity in playstyles that the skulls offered, while criticizing the game's bosses as repetitive. Ben Kuchera of Polygon enjoyed the enemy behavior and combat execution, saying it outweighed a poorly translated story and repetitive music.
First Release February 18, 2020
Last Release October 21, 2021
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In the game, players control a skeleton named Skul as he attempts to save demonkind from their enemies, the heroes. The player controls a living skeleton named Skul, who serves as a soldier in the Demon King's army. As Skul, the player must traverse randomly-generated levels to save the denizens of the Demon King's castle who were captured by the heroes. The player can remove Skul's head and replace it with a skull that he finds, giving him new abilities in combat. Skul can equip up to two heads at a time, and can switch between both during combat. Levels are procedurally generated, and have a boss at the end of every three stages. Travis Northrup of IGN compared the game to Dead Cells and The Legend of Zelda: Majora's Mask, praising the diversity in playstyles that the skulls offered, while criticizing the game's bosses as repetitive. Ben Kuchera of Polygon enjoyed the enemy behavior and combat execution, saying it outweighed a poorly translated story and repetitive music.

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