It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. The game continues the adventures of the vampire-turned-wraith Raziel, the protagonist of Soul Reaver. Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched...
It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. The game continues the adventures of the vampire-turned-wraith Raziel, the protagonist of Soul Reaver. Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched time travel fiction, theology, and the works of Joseph Campbell when creating Soul Reaver 2's narrative. If Raziel runs out of health in the material world, he is shunted into the spectral realm, and if killed in this plane, he returns to the nearest checkpoint. Human enemies exist only in the material world, and include mercenaries, demon hunters, and the Sarafan, a monastic order of vampire hunters; other material creatures include dogs, thralls, and mutants. The wraith-blade is symbiotically bound to Raziel, and can be summoned or dismissed at any time in the material world, but, if overused, the sword can turn against Raziel, siphoning his health.