Splatoon 2: Patch 2.2.0 releasing next week, includes several balance changes
Nintendo has announced that patch 2.2.0 for Splatoon 2 will be released next week, on January 17th at 10 AM JST. This will be a fairly major balance update with changes to a lot of weapons. Fans have kindly translated the patch notes, which we’ve put below.
MAIN WEAPON PERFORMANCE
Splattershot Jr. / Custom Splattershot Jr.
Now paints at the feet easier
Dynamo Roller / Gold Dynamo Roller
Maximum damage of horizontal swing and vertical swing: 150.0 → 180.0
The distance of damage from a horizontal swing increased by about 21%. Does not affect distance where damage is over 100.0.
The distance of damage from a vertical swing increased by about 11%. Does not affect distance where damage is over 100.0.
Flingza Roller / Foil Flingza Roller
Widened the painting radius of the vertical swing.
The distance of damage from a vertical swing above 100.0 damage increased by about 11% and extended the distance of damage that can do above 50.0 by about 13%.
Inkbrush / Inkbrush Nouveau
Increased movement speed while swinging the brush by 67%.
Classic Squiffer
Increased charging speed while in the air by 100%.
Bamboozler 14 Mk I
Increased charging speed while in the air by 100%.
Goo Tuber
Increased the overall damage when not fully charged by about 63%. As a result, the damage of 100.0 or higher can be obtained at 71% charge now.
Reduced the velocity distance of the bullet just before a full charge by about 5%.
Slosher / Slosher Deco / Hero Slosher Replica
After shooting, the time of restricted movement is shortened by 4 frames.
Painting radius increased closer to the feet and slightly further.
Heavy Splatling / Heavy Splatling Deco / Hero Splatling Replica
Damage increased: 28.0 → 32.0
Dapple Dualies / Dapple Dualies Nouveau
Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
Reduced ink consumption by about 17%.
Reduced dodge roll movement lag by 4 frames.
Splat Dualies / Enperry Splat Dualies
Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
Reduced dodge roll movement lag by 4 frames.
Glooga Dualies
Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
Reduced ink consumption by about 11%.
Reduced bullet shake just after shooting.
Dualie Squelchers
Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
SUB WEAPON PERFORMANCE
Splat Bomb
Reduced blast radius of damage over 30.0 by 13%
Suction Bomb
Reduced blast radius of damage over 30.0 by 11%
Curling Bomb
Increased delay of ink recovery after using the bomb by 15 frames
Reduced blast radius of damage over 30.0 by 13%
SPECIAL WEAPON PERFORMANCE
Curling Bomb Launcher
Extended duration of the special by 40 frames.
Bubble Blower
It is now much easier to destroy a bubble when it is smaller.
MAIN WEAPON SPECIAL POINT GAUGE PERFORMANCE
.52 Gal: 190 → 180
Custom E-liter 4K: 180 → 170
Custom E-liter 4K Scope: 180 → 170
Dualie Squelchers: 190 → 180
Tenta Brella: 180 → 170
N-ZAP 85: 190 → 210
Forge Splattershot Pro: 180 → 200
Flingza Roller: 180 → 190
Foil Flingza Roller: 80 → 190
allstar January 12th, 2018
Did you know you can earn WAD to promote yourself on GameSense.co and your level will increase, giving you more influence on how you change scores?