Recent Searches
Clear
Search For
Filter By
Post Types
Sort By
Filter By
(edit)
Score Trends: RoboCop: Rogue City +0.87mother 3 +0.77Pacific Drive +0.7Under a Rock +0.68Noctuary +0.53Cities: Skylines 2 +0.31Suicide Squad: Kill the Justice League -0.12Baldur's Gate 3 +0.04Hogwarts Legacy -0.03Apex Legends -0.01Splatoon 3 +0Steam Deck 0 More
Super Hydlide video game
Super Hydlide game
50

Super Hydlide

Ports were also released for the Nintendo Famicom and the Sharp X68000. After that, enemies were everywhere. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. If the total weight of items the player character carries exceeds his "Load Capacity"...

Rank: -
Unlike Hydlide II, however, the morality meter no longer affects the way in which the townsfolk react to the player.
First Release May 29, 1987
Last Release October 6, 1989

User Descriptions

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike Hydlide II, however, the morality meter no longer affects the way in which the townsfolk react to the player. The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells.

User Posts For: Super Hydlide

Sort
You can add or edit the information below. GameSense.co is an open, user generated database and scoring system for video games.

Tags

Add Tag

Features

Game Information

Video game information for Super Hydlide, including publisher, developer, localizers, and more. Information is maintained by the community and may be incomplete, but you can help complete this video game information for Super Hydlide by filling it out or improving it. You'll earn WAD to promote yourself on GameSense.co as well as experience to increase your effect on changing video game scores with your post reactions and video game ratings.

Ratings

Art Style (0)
Audio (0)
Control (0)
Difficulty (0)
Game Length (0)
Gameplay (0)
Graphics (0)
Overall Quality (0)
Performance (0)
Politics (0)
Social Features (0)
Story (0)
Worth Playing (0)

You May Also Enjoy