Tekken 6 video game
Tekken 6 game
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Tekken 6

It is the first Tekken game to include multi-tiered stages and bound system, and the first game to be released multiplatform. A non-canonical sequel Tekken Tag Tournament 2 was released in 2012. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo,...

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It is the first Tekken game to include multi-tiered stages and bound system, and the first game to be released multiplatform.
First Release October 27, 2009
Last Release January 14, 2010
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It is the first Tekken game to include multi-tiered stages and bound system, and the first game to be released multiplatform. A non-canonical sequel Tekken Tag Tournament 2 was released in 2012. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move. The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay. The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion" whereas previous installments had been designed to "look good on still-shots". This action plunges the world into an extremely chaotic spiral, with a huge-scale civil war erupting around the globe and even amidst the space colonies orbiting the planet.

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8-4 localization
9.7
-38.8

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