The Caligula Effect 2 video game
The Caligula Effect 2 game
63.4
13.4

The Caligula Effect 2

There are 9 main characters that can be used in the party as the story progresses. After reaching a certain amount of association, side-quests are unlocked for specific NPCs. The Caligula Effect is set in a virtual reality program known as "Mobius", created so people can escape pain in their lives and...

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There are 9 main characters that can be used in the party as the story progresses.
First Release October 19, 2021
Last Release October 17, 2023
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There are 9 main characters that can be used in the party as the story progresses. After reaching a certain amount of association, side-quests are unlocked for specific NPCs. The Caligula Effect is set in a virtual reality program known as "Mobius", created so people can escape pain in their lives and live in an idyllic high school setting, forced to live out their 3 years indefinitely. The main protagonist is one of a group who realize that they are in a virtual world, and form the "Go-Home Club", a group dedicated to escaping from Mobius and its god-like overseer program, a vocal program called "?". They oppose the "Ostinato Musicians", a group who supports ? and sees the Go-Home Club as traitors. The Caligula Effect was developed by FuRyu and published worldwide by Atlus USA. It was written by Tadashi Satomi, who had previously worked on the first three games in the Persona series – Revelations: Persona, Persona 2: Innocent Sin and Persona 2: Eternal Punishment. The music was written by former Megami Tensei series composer Tsukasa Masuko, and the theme song is performed by a three-person group: Eriko Nakamura, Emi Nitta and Yuka ?tsubo. The developers define Caligula as a "next-generation juvenile RPG" focusing on modern pathology and trauma. The characters were said to violate a variety of taboos, with Satomi specifically creating one that the team were initially wanting to avoid. Josh Tolentino from Destructoid gave the game 4/10, praising the fresh idea and the battle system of the game, but criticized the shallow character bonding system, the long length of battles and the poor performance of the game on the PlayStation Vita. The remake fared better among reviewers, with Famitsu giving it with a higher 33 out of 40 score, consisting of ratings from four critics who individually gave it 9/8/8/8. It was the second best selling video game in Japan during its opening week, with 31,243 copies sold.

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