Recent Searches
Clear
Search For
Filter By
Post Types
Sort By
Filter By
(edit)
Score Trends: RoboCop: Rogue City +0.87mother 3 +0.77Pacific Drive +0.7Under a Rock +0.68Noctuary +0.53Cities: Skylines 2 +0.31Suicide Squad: Kill the Justice League -0.12Baldur's Gate 3 +0.04Hogwarts Legacy -0.03Splatoon 3 +0Steam Deck 0 More
The Elder Scrolls 6 video game
The Elder Scrolls 6 game
0

The Elder Scrolls 6

A common theme in the lore is that a chosen hero rises to defeat an incoming threat, usually a malevolent being or an antagonistic army. Since debuting with Arena in 1994, the series has produced a total of five main games as well as several spin-offs. Designer Ted Peterson recalls: "I remember talking...

Rank: -
A common theme in the lore is that a chosen hero rises to defeat an incoming threat, usually a malevolent being or an antagonistic army.
Elder Scrolls 6 revealed early due to fans\' \"pitchforks and torchesDocuments reveal Elder Scrolls VI won\'t be out until at leastIs Elder Scrolls 6 Xbox exclusive? Phil Spencer says wordsStarfield director Todd Howard\'s next game isn\'t Elder ScrollsIf you can\'t wait for The Elder Scrolls 6, grab ESO while it\'s freeForget The Elder Scrolls 6, where in Oblivion is the Morrowind remakeElder Scrolls 6: Todd Howard Admits Upcoming Sequel Could Be His LastThe Elder Scrolls 6 Will Be Xbox Exclusive Claims SonyThe Elder Scrolls 6 Might Release on PS5, Microsoft Documents SuggestIs Elder Scrolls 6 Xbox Exclusive? Here's What Microsoft Has to SayThe Elder Scrolls 6 is only a 'mid-size' game in Microsoft's eyesWhy The Elder Scrolls 6 should look to the past to create a better future for the seriesThe Elder Scrolls 6 release date speculation and rumoursFallout 5 will release after The Elder Scrolls 6, according to Todd Howard6 Skyrim unsolved mysteries The Elder Scrolls 6 should leave well alone

User Descriptions

A common theme in the lore is that a chosen hero rises to defeat an incoming threat, usually a malevolent being or an antagonistic army. Since debuting with Arena in 1994, the series has produced a total of five main games as well as several spin-offs. Designer Ted Peterson recalls: "I remember talking to the guys at Sir-Tech who were doing Wizardry VII: Crusaders of the Dark Savant at the time, and them literally laughing at us for thinking we could do it." Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what was then simply Arena, a "medieval-style gladiator game."" Peterson and Lakshman were joined by Julian Lefay who, according to Peterson, "really spear-headed the initial development of the series". Peterson, Lakshman, and LeFay were longtime aficionados of pen-and-paper role-playing games, which greatly influenced the creation of the world of Tamriel. The player, and a team of his fighters, would travel the world, fighting other teams in their arenas until the player became "grand champion" in the world's capital, the Imperial City. As the process of development progressed, however, the tournaments became less important and the side quests more. Eventually it was decided to drop the idea of tournaments altogether, and focus on quests and dungeons, making the game a "full-blown ". Although the team had dropped all arena combat from the game, all the material had already been printed up with the title, so the game went to market as The Elder Scrolls: Arena. Lakshman, who then worked at Christopher Weaver's Bethesda Softworks, came up with the name of The Elder Scrolls and the words eventually came to mean "Tamriel's mystical tomes of knowledge that told of its past, present, and future". Ted Peterson was assigned the role of lead game designer.Daggerfall's plot was less clichéd than Arena's and involved a "complex series of adventures leading to multiple resolutions." With Daggerfall, Arena's experience-point-based system was replaced with one rewarding the player for actually role-playing their character.Daggerfall came equipped with an improved character generation engine, one that included a GURPS-influenced class creation system, offering players the chance to create their own classes, and assign their own skills.Daggerfall was developed with an XnGine engine, one of the first truly 3D engines. Daggerfall realized a game world the size of Great Britain, filled with 15,000 towns and a population of 750,000.

User Posts For: The Elder Scrolls 6

Sort
You can add or edit the information below. GameSense.co is an open, user generated database and scoring system for video games.

Tags

Add Tag

Features

Game Information

Sorry, no one has added data for this game yet.

Ratings

Art Style (0)
Audio (0)
Control (0)
Difficulty (0)
Game Length (0)
Gameplay (0)
Graphics (0)
Overall Quality (0)
Performance (0)
Politics (0)
Social Features (0)
Story (0)
Worth Playing (0)