The name of the game refers to a fictional philosophical principle formulated by a fictional greek philosopher known as Straton of Stageira. In texts found in the game, Straton argues that the consciousness of Talos of Greek mythology implies that humans are also merely machines . The player takes the...
The name of the game refers to a fictional philosophical principle formulated by a fictional greek philosopher known as Straton of Stageira. In texts found in the game, Straton argues that the consciousness of Talos of Greek mythology implies that humans are also merely machines . The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. Include computer-controlled drones that will detonate if they are too close to the player, killing them, and wall-mounted turrets that will shoot down the player if they get too close; if the player dies this way, they are reset to the start of the specific puzzle. Boxes let the player climb to higher levels or to block the path of drones, among other factors, and large fans that can launch the player or other objects across the puzzle. Later, the player gains access to a device that can create a time recording of their actions, such that they can then interact with this recording to complete tasks, such as having the clone stand atop a switch to keep it activated for some time. The player's progress through the game is limited by doors or other security systems that require the collection of a number of specific sigil pieces. Once the sigils for a given door or system have been obtained, they must then use the sigils to assemble a tiling puzzle to unlock that system. While it is necessary to collect all the sigils to complete the game properly, the game's world structure, featuring three main worlds that act as hubs and a centralized area that connects these three, allows the player to leave puzzles for later and try other puzzles. The player can also request "messengers" during puzzles, which are androids similar to themselves, , that once awakened can provide a one-time hint for the puzzle. In addition to these puzzle elements, the player can explore the open environments to find computer terminals that include additional narrative and further puzzles, as well as signs from previous adventurers in the world in the form of QR codes left as graffiti on various walls, and holograms that once collected play audio recordings. The player character, an unnamed android, awakes in a serene environment. A disembodied voice calling itself Elohim instructs the android to explore the worlds he has created for it, and to solve the various puzzles to collect sigils, but warns it not to climb a tower at the centre of these worlds.