The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story.
It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014, and a retail collector's disc edition planned at the conclusion of the season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not choose to be saved will not appear in later scenes. The Walking Dead: Season Two follows on the first game, and coincides with events of the comic, in which a zombie apocalypse has occurred, turning humans that are bitten or die into zombies, or "walkers"; the only way to stop this conversion is to damage the brain. At the start of the apocalypse, Lee helps to protect Clementine and offers to help her find her parents who had gone to Savannah; they join several survivors in their journey. Both factions encounter Carver and his men, whose community includes Bonnie and other survivors that were previously introduced in the 400 Days add-on content from the first season; Jane , a lone wolf who had lost her sister to walkers; and Mike , a cranky yet humorous survivor.
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