ToeJam & Earl: Back In The Groove video game
ToeJam & Earl: Back In The Groove game
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ToeJam & Earl: Back In The Groove

ToeJam & Earl: Back in the Groove is the upcoming fourth entry in the ToeJam & Earl series of video games. The game will be developed by HumaNature Studios, the company founded by series creator Greg Johnson, and will be published by Adult Swim Games sometime in 2017. The game will play most similarly...

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ToeJam & Earl: Back in the Groove is the upcoming fourth entry in the ToeJam & Earl series of video games. The game will be developed by HumaNature Studios, the company founded by series creator Greg Johnson, and will be published by Adult Swim Games sometime in 2017. The game will play most similarly to the original ToeJam & Earl game for the Sega Genesis. The game will play from a fixed, isometric viewpoint, and feature the same basic gameplay of searching and exploring up a successive layer of floating islands. While it will mostly not play like the game's vastly different sequel - ToeJam & Earl in Panic on Funkotron, it will implement some of the minor side aspects of it, such as the "Jam Out" rhythm-based mini-game. After teasing that the team had been busy working on the game's premise in early 2015, the game was formally announced in March 2015. The team ran a Kickstarter campaign throughout the month of March, with a goal of raising $400,000 to fund the game.
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ToeJam & Earl: Back in the Groove is the upcoming fourth entry in the ToeJam & Earl series of video games. The game will be developed by HumaNature Studios, the company founded by series creator Greg Johnson, and will be published by Adult Swim Games sometime in 2017. The game will play most similarly to the original ToeJam & Earl game for the Sega Genesis. The game will play from a fixed, isometric viewpoint, and feature the same basic gameplay of searching and exploring up a successive layer of floating islands. While it will mostly not play like the game's vastly different sequel - ToeJam & Earl in Panic on Funkotron, it will implement some of the minor side aspects of it, such as the "Jam Out" rhythm-based mini-game. After teasing that the team had been busy working on the game's premise in early 2015, the game was formally announced in March 2015. The team ran a Kickstarter campaign throughout the month of March, with a goal of raising $400,000 to fund the game.

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