Like its predecessor, it was a commercial success, selling over 10 million copies worldwide despite not meeting expectations at launch. Tom Clancy's The Division Heartland, an upcoming spin-off set within the Division universe, is currently in development. Played from a third-person perspective, the...
Like its predecessor, it was a commercial success, selling over 10 million copies worldwide despite not meeting expectations at launch. Tom Clancy's The Division Heartland, an upcoming spin-off set within the Division universe, is currently in development. Played from a third-person perspective, the game is a cover-based third-person shooter with up to four players being able to complete missions together. In the beginning of the game, players create their own Division agent by customizing the character's gender and appearance. The actions of individual members of a clan contribute to clan XP, which can be used to upgrade the clan for additional gameplay benefits. Washington D.C. is an open world for players to explore. Recruiting them unlocks new features, including projects, which are fetch quests that reward players with gear, XP, and blueprints for crafting, which can be accessed in the base of operation, the White House. Players can liberate enemies' control points and call civilian reinforcements to assist in battle, participate in world events such as stopping public executions and capturing resource convoys, and searching for different collectibles including comms, relics and artifacts, and Echoes. Players encounter different weapon vendors, which buy trinkets , and unwanted gear in exchange for E-credits, the game's currency, which can used to purchase new weapons, crafting and appearances changes. The Division 2 features three Dark Zones, each of which supports up to 12 players. Rogue players can attack other players in the same session to steal their loot and gain XP. Rogue status can be removed by surviving in the Dark Zone for a period of time or accessing the Thieves' Dens and Manhunt terminals . The Dark Zone has its own progression system, DZ XP, which are earned by killing enemies and rogues, and can be used to unlock perks and gameplay advantages such as a reduced rogue timer. When a player reaches level 30 and finishes the game's campaign, the game-world is divided into 'world tiers', which serve as different chapters and thresholds for further increasing the game's difficulty. Levels are replaced by Gear Score, which is calculated based on the stats, attributes, and talents of all the weapons and armor players have.