On 14 June 2012, Underworld was released on the Mac OS X by Feral Interactive. It is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3. On 27 February 2009, Eidos announced that the game had sold around 2.6 million...
On 14 June 2012, Underworld was released on the Mac OS X by Feral Interactive. It is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3. On 27 February 2009, Eidos announced that the game had sold around 2.6 million copies worldwide. On 22 May 2009, Tomb Raider: Underworld was re-released as part of the Xbox Classics and Platinum Range lines for Xbox 360 and PlayStation 3, respectively.Underworld, along with Legend and Anniversary, was included in the The Tomb Raider Trilogy compilation, which was released in March 2011 for the PlayStation 3. The game is presented in third person perspective, where the player takes control of Lara Croft. Notably, Lara's bike, among other things, is a key component in solving the puzzles she will encounter in her adventure.Pick-ups have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously," or hold an item with one hand and fire a gun with the other. The grappling hook can be stretched taut and used to pull objects off ledges, illustrating what project lead Rob Pavey said, that "Lara will be able to do anything that you'd expect her to be able to do," which he called "the big theme this year." Lindstrom describes this as "a philosophy called 'What Could Lara Do?'—WCLD. Natla tells Lara that the Norse underworld, Helheim and Avalon are one and the same and that she will need to find Thor's Hammer to open the Underworld and find her mother. In the meantime, Zip has managed to track Amanda down to a sister-ship of the one Lara sank earlier.