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TY The Tasmanian Tiger video game
TY The Tasmanian Tiger game
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TY The Tasmanian Tiger

Ty the Tasmanian Tiger is a 2002 platform video game developed by Krome Studios and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox systems. For the levels in the game, the developers got inspiration from the Australian Outback. The game was initially revealed in 2002 at the Electronic...

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Ty the Tasmanian Tiger is a 2002 platform video game developed by Krome Studios and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox systems.
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Ty the Tasmanian Tiger is a 2002 platform video game developed by Krome Studios and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox systems. For the levels in the game, the developers got inspiration from the Australian Outback. The game was initially revealed in 2002 at the Electronic Entertainment Expo convention in Los Angeles, California.Ty the Tasmanian Tiger received mixed reviews from critics. Three sequels were produced: Ty the Tasmanian Tiger 2: Bush Rescue, Ty the Tasmanian Tiger 3: Night of the Quinkan and Ty the Tasmanian Tiger 4. Ty the Tasmanian Tiger is a platform game in which the player controls the titular character Ty, who is tasked with gathering mystical artifacts known as "Thunder Eggs" in order to power the Talisman Machine, a teleportation device that will locate five mystical talismans which will in turn have the power to free his family from the Dreaming, which an evil character named Boss Cass opened to seal all mammals. The game takes place in "Rainbow Cliffs", which is divided into a series of "zones", each of which act as the hub areas of the game. A level is cleared either by collecting a select number of Thunder Eggs and reaching the end of the path, or beating certain mini-games, each will return Ty to Rainbow Cliffs. When at least 17 Thunder Eggs in a zone are obtained, the player navigates their way to the Talisman Machine; after the machine manages to locate a talisman, it opens another portal leading to their original locations; inside these portals, the player must fight and defeat a boss before gaining access to a new zone. The player is given four units of health, although this can be increased with power-ups, which are lost when Ty is attacked by an enemy or falls from a great height. When all units of health are lost the player loses a life and is returned to the last checkpoint passed. Losing all lives results in a game over, returning the player to the hubword, where they can restart the last level. Ty has the ability to jump into the air and uses both biting and throwing his trademark dual boomerangs as his primary means of defense. Another method of retrieving a new boomerang is to complete a boss level, after which Julius will harness the excess energy of the Talisman Machine in order to create a new "elemental boomerang", each of which possess elemental powers that can be used to gain access to a new zone.

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