Gameplay has a lot of hand holding
I don't know how I didn't expect this. But a lot of the gameplay really holds your hand. Climbing on rock ledges is mostly just moving the stick in the general direction and carelessly pressing X to hold on. It's not challenging, and it sort of pulls you to the right place. There's not really much of a failure condition. I'd even say it's similar to a quick time event. Except there's no timing to it and you don't have to do it quickly. The core mechanic of pressing a button and making something developers think is cool happen is there, but it's simplified a bit.
The previews made this game look like you'd be in control, swinging, climbing, doing all sorts of really cool stuff. But there's hardly any skill involved, it's a whole bunch of developers hand holding you.
The previews made this game look like you'd be in control, swinging, climbing, doing all sorts of really cool stuff. But there's hardly any skill involved, it's a whole bunch of developers hand holding you.
Kevin May 25th, 2016
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