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Untitled Goose Game video game
Untitled Goose Game game
70.3
2.8

Untitled Goose Game

Game of the Year and GDCA Game of the Year, among other accolades. By the end of 2019, Untitled Goose Game had sold more than a million copies. Set in an quiet English village, the game follows a domestic goose controlled by the player that can honk, duck down, run, flap its wings, and grab objects...

Rank: #1474
Game of the Year and GDCA Game of the Year, among other accolades.
First Release September 20, 2019
Last Release December 17, 2019
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Game of the Year and GDCA Game of the Year, among other accolades. By the end of 2019, Untitled Goose Game had sold more than a million copies. Set in an quiet English village, the game follows a domestic goose controlled by the player that can honk, duck down, run, flap its wings, and grab objects with its beak to bother villagers. When enough of these objectives are completed, the goose is allowed to move on to the next area. After completing four areas, the goose enters a miniature model of the village. There, the goose steals a golden bell before going back through the previous areas while the villagers try to stop it. Completing all the optional objectives rewards players with a crown for the goose to wear. The game originated from a stock photograph of a goose that an employee posted in the company's internal communications. House House cited Super Mario 64 as the initial inspiration for the movement, wanting players to control a character who could run around in a 3D environment. They used a similar aesthetic in Untitled Goose Game by choosing to use low poly meshes, flat colours, and untextured 3D models. The game's playable character, the goose, was originally just a stock image, and the idea was that non-player characters would react to it. After restricting the field of view of the NPCs, the gameplay became stealth-focused. Instead of remaining hidden as in most stealth games, the goal was to have the mischief-making goose attract the attention of NPCs and not get caught.

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