Virtua Cop video game
Virtua Cop game
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Virtua Cop

Its original incarnation was an arcade game in 1994 and it was later ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In 2004, a port was developed for the handheld Nokia N-Gage, but this was cancelled by the quality control team before its release. Virtua Cop was notable for its use...

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Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
First Release January 8, 1994
Last Release November 24, 2005
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Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.

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Sega publisher
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41.6

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