Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The majority of the main screen shows the part of the territory on which the player is currently operating, and the minimap can select another location to appear in the larger display. Although Blizzard's very successful StarCraft, first released in 1998, was set in a different universe, it was very similar to Warcraft II in gameplay and in attention to personality and storyline. The Human Town Hall and Orc Great Hall produce basic workers that dig gold from mines and chop wood from forests and then deliver them to their Halls. Both buildings can be upgraded twice, each increasing usable resources per load from the workers. Players can also construct Shipyards, which can produce both combat ships and Oil Tankers. The fog of war completely hides all territory which the player's has not explored, and shows only terrain but hides opponents units and buildings if none of the player's units are present. All functions can be invoked by both the mouse and shortcut keys, including game setup, the menu options and some gameplay functions including scrolling and pausing the game. The survivors of Azeroth have fled by sea to the Human kingdom of Lordaeron, and the Orcs have decided to conquer Lordaeron, in what is known as the Second War.
Video game information for Warcraft II: Tides of Darkness, including publisher, developer, localizers, and more. Information is maintained by the community and may be incomplete, but you can help complete this video game information for Warcraft II: Tides of Darkness by filling it out or improving it. You'll earn WAD to promote yourself on GameSense.co as well as experience to increase your effect on changing video game scores with your post reactions and video game ratings.
Games are recommended based on tags gamers and members add to games.