It is the fifth game in the WarioWare series of games, and the only game in the series to be released for the Wii (not including WarioWare D.I.Y. It was also given the award for Best Action Game at IGN's Wii Best of E3 2006 Awards; the website later named it their Game of the Month for January 2007....
It is the fifth game in the WarioWare series of games, and the only game in the series to be released for the Wii (not including WarioWare D.I.Y. It was also given the award for Best Action Game at IGN's Wii Best of E3 2006 Awards; the website later named it their Game of the Month for January 2007. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used and shared by up to 12 players. The software used to register the Remote's movements was written from scratch because of the unique movements required for the game. Similar to previous games in the WarioWare series, the game's subtitle, "Smooth Moves", was used to represent the basic movement that players perform in the game. The only rule that Abe imposed on the minigame desIGNs was for the developers to make it instantly obvious as to what is happening in the minigames. The Wii Remote's speaker is used in the game to "add a greater sense of feel". WarioWare: Smooth Moves received a ToyAward in the Trend and Lifestyle category from the 2007 Nuremberg International Toy Fair. It was also given the award for Best Action Game at IGN's Wii Best of E3 2006 Awards; the website later named the game their Game of the Month for January 2007.WarioWare: Smooth Moves was the United States' 4th best-selling game in its debut month of January 2007. It dropped to 8th the following month, selling 109,000 units. In Japan, WarioWare: Smooth Moves sold 63,954 copies in its debut week of November 27 – December 3, 2006, making it the 4th best-selling launch game for the Wii after Wii Sports, Wii Play, and The Legend of Zelda: Twilight Princess.