In the game, players take the role of werewolves known as Garou . Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Along with the other titles in the...
In the game, players take the role of werewolves known as Garou . Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. The basic premise of the game is that the player characters are Garou. Specifically player characters usually are supposed to have undergone some training as Garou and succeeded in an initiation rite known as the Rite of Passage. Usually the player characters form a pack and work together to gain renown among the other Garou, so that they can advance in rank. The Garou battle to maintain this world before all the negativity leads to a total collapse, the titular Apocalypse. In their war the Garou often hunt down and kill humans or supernatural creatures that either actively pursue the Apocalypse or unwittingly contribute to it, due to their parasitic nature. In doing so, the Garou regard themselves as the immune system of the planet, after a fashion. Other themes of the game include the inability of the Garou to live as/among humans, although they were born in human form due to The Curse, interaction with spirits that today are separated from the physical world in a realm the Garou can enter.