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Windosill video game
Windosill game
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Windosill

It was developed by artist Patrick Smith, who taught himself to animate and program the game in Adobe Flash. The game received "universal acclaim", according to video game review score aggregator Metacritic. Reviewers noted the game's especially short duration, memorability, art style, and...

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When Smith built the game, he considered the "aesthetic and functional aspects holistically".
First Release November 11, 2022
Last Release November 11, 2022
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It was developed by artist Patrick Smith, who taught himself to animate and program the game in Adobe Flash. The game received "universal acclaim", according to video game review score aggregator Metacritic. Reviewers noted the game's especially short duration, memorability, art style, and emphasis on exploration over problem solving. In Windosill, the player solves logic puzzles to progress through eleven successive rooms. He developed his own 3D and physics code instead of using existing software libraries, as he prefers to use code he fully understands. When Smith built the game, he considered the "aesthetic and functional aspects holistically". Smith's main inspirations when creating Windosill were mainly artists and not games: surrealists René Magritte and Joan Miró, metaphysical painter Giorgio de Chirico, animators Max and Dave Fleischer of Fleischer Studios, cartoonists Chris Ware and Jim Woodring, sculptor Alexander Calder, and Italian Renaissance painters Paolo Uccello and Piero della Francesca.

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