The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. For example, the game's first expansion, The Burning Crusade, removed the original level-60 version of Kazzak, and in the...
The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. For example, the game's first expansion, The Burning Crusade, removed the original level-60 version of Kazzak, and in the process, all of the items that he dropped became forever unobtainable. Burning Crusade also added flying mounts, which were criticized for their effect on world PvP; raised the level cap to 70, which was criticized for making all level 60 content obsolete; and opened the formerly faction-specific Paladin and Shaman classes to both factions. The second expansion, Wrath of the Lich King, removed the original versions of the Naxxramas and Onyxia raids and all items that could be obtained from them; added a Random Dungeon Finder tool, which many players felt spoiled the "social aspect" of the game; and made certain UI improvements that were criticized for reducing the need to read quest descriptions. One of their oldest refusals was posted on Feb 21, 2008 by Drysc, who stated "We were at one time internally discussing the possibility fairly seriously, but the long term interest in continued play on them couldn't justify the extremely large amount of development and support resources it would take to implement and maintain them. We'd effectively be developing and supporting two different games." Versions of World of Warcraft that existed prior to the launch of The Burning Crusade were often referred to as "vanilla" by players, but were referred to by Blizzard as "classic" at least as far back as November 29, 2009, when Vaneras wrote "We occasionally see requests for us to open pre-TBC realms, or classic realms if you prefer. We have no plans to open classic realms or limited expansion content realms". Demand for Classic and other legacy realms significantly increased when the Cataclysm expansion revamped the entire original game world, making the majority of the classic or "old world" content forever inaccessible. In most cases - in almost all cases - the way it ends up playing out is that the game wasn't as good back then as people remember it being and then when those servers become available, they go play there for a little bit and quickly remember that it wasn't quite as good as what they remembered in their minds and they don't play there anymore and you set up all these servers and you dedicated all this hardware to it and it really doesn't get much use. However, as expansions progressed and demand for legacy realms grew, private servers reversed focus and were seen as a way to faithfully re-create older versions of the game. Private servers emphasizing fidelity to the official versions of the game were referred to as "Blizzlike" and included Feenix, Molten Core, Emerald Dream, Nostalrius, and Light's Hope.