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Q*bert game
50

Q*bert

  • Platform
  • Puzzle

The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Lee designed the title character and original concept, which was then further developed and implemented by Davis. The success resulted in sequels...

Rescue On Fractalus game
50
0

Rescue On Fractalus

  • Simulation

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter[2] (converted for search and rescue duty) from a first-person view, attempting to land...

Kangaroo game
50

Kangaroo

  • Arcade
  • Platform

In common use the term is used to describe the largest species from this family, especially those of the genus Macropus: the red kangaroo, antilopine kangaroo, eastern grey kangaroo, and western grey kangaroo. Kangaroos are endemic to Australia. The term "wallaroos" refers to species of an...

Blueprint game
50

Blueprint

As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption...

Defender game
55.1
5.1

Defender

  • Shooter
  • Strategy

Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis,...

Qix game
87.9
37.9

Qix

  • Arcade
  • Puzzle

The objective of Qix is to fence off, or claim, a supermajority of the playfield. The player controls a marker that can move around the edges of the rectangle. The player's marker can move at two different speeds; areas drawn exclusively at the slower speed are worth double points. In addition, if the...

Dig Dug game
85.2
35.2

Dig Dug

  • Arcade

Dig Dug is an arcade game developed and published by Namco in Japan in 1982. Atari also obtained the license for home versions of Dig Dug, and released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 8-bit family, VIC-20, Commodore 64, IBM PC, and TI-99/4A. The objective...

Ballblazer game
50
0

Ballblazer

  • Sports

Ballblazer is a futurist sports game similar to basketball and soccer. Each side has a craft called a "rotofoil" controlled by either the human or computer. The computer has ten levels of difficulty. The main goal is to score points by firing or carrying the a floating ball into the opponent's...

Choplifter game
50

Choplifter

  • Arcade
  • Shooter

Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. It may shoot at enemies in any of these directions...

Gremlins game
50

Gremlins

  • Action

A video game adaption of the popular movie. Players have to capture all of the Mogwai.

K-Razy Shoot-Out game
50

K-Razy Shoot-Out

  • ShootEmUp

K-Razy Shoot-Out is a clone of the arcade game Berzerk developed by K-Byte, a division of Kay Enterprises, and released for theAtari 8-bit family in 1981. The game is part of a series of titles with the "K-" prefix, including K-Razy Kritters and K-Star Patrol. All of them were published on...

Megamania game
50

Megamania

  • ShootEmUp

Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. Each of the enemies fly in select patterns and as soon as they hit the bottom of the...

Pengo game
50

Pengo

  • Arcade

The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses...

RealSports Football game
50

RealSports Football

  • Sports

Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. The team on the offensive side of the ball has a quarterback, a flanker, and three offensive linemen ; the user controls the one with the ball. After the play is selected, the user presses the...

The Activision Decathlon game
50

The Activision Decathlon

  • Sports

[game]The Activision Decathlon[/game] is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. The Atari 2600 version of Decathlon was reviewed by Video magazine in its "Arcade Alley" column where it was described as "an absolute triumph of imaginative...

The Dreadnaught Factor game
50

The Dreadnaught Factor

  • Arcade
  • Shooter

The game involved the player flying a small fighter spaceship to attack a very large and heavily armed vessel, a Dreadnaught. Bombing the Dreadnaught's engines would slow its progress to the Field, and shooting out its bridges would reduce the Dreadnaught's ability to return fire from any intact gun...

QBert game
50
0

QBert

  • Action

RealSports Tennis game
50

RealSports Tennis

  • Sports

RealSports Tennis is a tennis simulation video game developed by Atari, Inc. for the Atari 2600 and Atari 5200, and published in 1983.