GameSense.Co Video Games

On Atari 5200

Miner 2049er game
50

Miner 2049er

The game was licensed in conjunction with International Computer Group.[citation needed] At the time of its release, Miner 2049er was notable for having ten different screens, which was a large number for a platform game. For comparison, the Donkey Kong arcade game had four screens, and many home ports...

Pitfall II: Lost Caverns game
50

Pitfall II: Lost Caverns

It is the sequel to the popular Pitfall!. Although the background does not scroll until Harry reaches the edge of the screen, the game was one of the first large platform games for a home video game console. Unlike the original Pitfall!, which has a ground level and the underground, Pitfall II has 27...

Defender game
55.1

Defender

Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis,...

Q*bert game
50

Q*bert

The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Lee designed the title character and original concept, which was then further developed and implemented by Davis. The success resulted in sequels...

Qix game
87.9

Qix

The objective of Qix is to fence off, or claim, a supermajority of the playfield. The player controls a marker that can move around the edges of the rectangle. The player's marker can move at two different speeds; areas drawn exclusively at the slower speed are worth double points. In addition, if the...

Dig Dug game
85.2

Dig Dug

Dig Dug is an arcade game developed and published by Namco in Japan in 1982. Atari also obtained the license for home versions of Dig Dug, and released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 8-bit family, VIC-20, Commodore 64, IBM PC, and TI-99/4A. The objective...

Ballblazer game
50

Ballblazer

Ballblazer is a futurist sports game similar to basketball and soccer. Each side has a craft called a "rotofoil" controlled by either the human or computer. The computer has ten levels of difficulty. The main goal is to score points by firing or carrying the a floating ball into the opponent's...

Choplifter game
50

Choplifter

Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. It may shoot at enemies in any of these directions...

Gremlins game
50

Gremlins

A video game adaption of the popular movie. Players have to capture all of the Mogwai.

K-Razy Shoot-Out game
50

K-Razy Shoot-Out

K-Razy Shoot-Out is a clone of the arcade game Berzerk developed by K-Byte, a division of Kay Enterprises, and released for theAtari 8-bit family in 1981. The game is part of a series of titles with the "K-" prefix, including K-Razy Kritters and K-Star Patrol. All of them were published on...

Kangaroo game
50

Kangaroo

In common use the term is used to describe the largest species from this family, especially those of the genus Macropus: the red kangaroo, antilopine kangaroo, eastern grey kangaroo, and western grey kangaroo. Kangaroos are endemic to Australia. The term "wallaroos" refers to species of an...

Megamania game
50

Megamania

Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. Each of the enemies fly in select patterns and as soon as they hit the bottom of the...

Pengo game
50

Pengo

The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses...

RealSports Football game
50

RealSports Football

Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. The team on the offensive side of the ball has a quarterback, a flanker, and three offensive linemen ; the user controls the one with the ball. After the play is selected, the user presses the...

RealSports Tennis game
50

RealSports Tennis

RealSports Tennis is a tennis simulation video game developed by Atari, Inc. for the Atari 2600 and Atari 5200, and published in 1983.

Rescue On Fractalus game
50

Rescue On Fractalus

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter[2] (converted for search and rescue duty) from a first-person view, attempting to land...

The Activision Decathlon game
50

The Activision Decathlon

[game]The Activision Decathlon[/game] is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. The Atari 2600 version of Decathlon was reviewed by Video magazine in its "Arcade Alley" column where it was described as "an absolute triumph of imaginative...

The Dreadnaught Factor game
50

The Dreadnaught Factor

The game involved the player flying a small fighter spaceship to attack a very large and heavily armed vessel, a Dreadnaught. Bombing the Dreadnaught's engines would slow its progress to the Field, and shooting out its bridges would reduce the Dreadnaught's ability to return fire from any intact gun...