We already know that the playerbase of City of Heroes: Homecoming is extremely talented when it comes to creating portal hubs with the MMORPG’s supergroup base building feature, but now MOP’s MJ and Chris are going to explore the less utilitarian
It’s been a weird time for the games with Embracer in flames, Gearbox about to be sold off, and Cryptic being shunted off to a tiny European branch of the company.
It seems like we’re never going to be done talking about City of Heroes at this point, and clearly I am here for this.
Last week I talked about the major issues that City of Heroes‘ Incarnate system introduced to the game, and the fact of the matter is that those issues all predate Homecoming and SCORE before it, never mind the six-week-old license.
In fact, there’s arguably a whole other column to be written about where the game really does need more content and more stuff to do, although […].
In my first braindump on City of Heroes for this column, I tried to ease superhero fans into the world of modding the 20-year-old newly relicensed MMO, which is actually so easy my 12-year-old can do it.
Last week, I talked a bit about how to gear yourself up in City of Heroes.
If you played City of Heroes a long time ago – or even back in 2019, when its secret server blossomed into a public rogue server community – then you probably modded your game the old-fashioned way, if you modded it at all.
As Cryptic teased earlier in January, Star Trek Online’s Both Worlds is available today on PC, with console to follow on March 12th (ouch).
It’s finally here, and by here we mean on the Brainstorm beta server: City of Heroes Homecoming’s first big patch since April 2023 (and obviously its first since announcing it had secured a license to operate from NCsoft two weeks ago) is